Unity asset - KWS Water System Standard Rendering v1.4.05:
Render Pipeline Compatibility
KWS Water System seamlessly integrates with Unity's render pipelines, offering compatibility with multiple options to suit your project's needs. Whether you're using the default Built-in Render Pipeline, the flexible Universal Render Pipeline (URP), or the high-fidelity High Definition Render Pipeline (HDRP), KWS ensures stunning water rendering that adheres to real-world parameters.
Some great features of Unity asset - KWS Water System Standard Rendering:
- GPU Waves Simulation: Realistic wave simulation with multiple cascades to prevent tiling.
- Physical Lighting Approximation: Accurate rendering of volumetric lights, shadows, absorption, sub-surface scattering, caustics, sunshafts, PBR shading, and sun reflection.
- Reflections: Utilizes fast screen-space projected reflections, camera planar reflections, and skybox reflection for lifelike reflections.
- Refraction: Screen-space refraction with dispersion based on water IOR for realistic visual effects.
- Caustics: Realistic caustics relative to water waves with dispersion.
- Underwater Effects: Partial submersion, underwater sunshafts, half-line tension effect, Snell's window effect, internal SSR reflection, bubbles, and lit-particles.
- Decal System: Shadergraph-based decal system for effects like duckweed and blood.
- Trails: Shadergraph and particle system-based trails, including foam trail effects.
- Foam Rendering: Intersection and open ocean foam, shoreline foam waves rendering with pre-baked particles simulation.
- Flow Rendering: Utilizes flowmaps for rendering and integrated flowmap painter.
- Fluids Simulation: Simulates fluids for static objects such as rivers, with foam rendering.
- River System: Utilizes splines for creating dynamic river systems.
- Buoyancy: Includes an API for buoyancy effects.
- Dynamic Ripples: Creates dynamic ripples using primitives or mesh renderer.
- Rain Effect: Adds rain effects for atmospheric immersion.
- Various Meshes: Supports various mesh types including infinite mesh (ocean), finite box (pool), spline rivers, and custom meshes.
- Optimization: Optimized rendering for multiple water instances, LOD system with dynamic mesh quality and culling using QuadTree, and tessellation.
- Depth Buffer Writing: Ensures correct post-effects like depth of fields or third-party fogs/plugins.
- Editor Enhancements: Video/text descriptions of each setting in the editor for ease of use.
- Fog Compatibility: Out-of-the-box compatibility with third-party fog assets such as Enviro, Enviro3, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist 2, COZY weather, and Aura2.
- VR Support: Supports VR for PC target platforms.
With KWS Water System, developers can effortlessly create stunning water surfaces, ranging from oceans to pools, with unparalleled realism and performance.
Download Unity asset - KWS Water System Standard Rendering v1.4.05 from the below link now!
Dear user, you must first login to your account to write your comment.
Please click here to Log in
Files Password : gfxplugin.site OR 123456